How to Build a Procedural Rock Setup in C4D

Vincent Schwenk shows how you can make a rock setup that generates them with topology and UVs.

This new tutorial from Vincent Schwenk shows how you can make a procedural rock generator in Cinema 4D using some simple methods. The tutorial covers using noise, the volume builder, and deformers to make rock objects.

The Volume Mesher takes care of making a nice topology based on the results of the setup.

About Vincent Schwenk.

Vincent Schwenk is a freelance 3D-Designer based in Hamburg. You can support his content through his Patreon here.