John Kunz shows how you can make intricate patterns and fractals with VEX.
Check out this new full-length tutorial from VFX Artist John Kunz that shows how you can use Houdini to create fractals, both 2D and 3D. The tutorial can serve as an introductory to VEX, covering the fundamentals while creating fractal patterns.
John shows how to generate the shapes using a few lines of code using variables, attributes, and functions and basic mathematical operations for intricate patterns and structures.
About John Kunz.
Kunz has worked with Houdini since version 11 and enjoys working and teaching all things Houdini and all things procedural. John’s passions lie in dynamics simulation, procedural animation, algorithmic art, creative coding, lighting, and rendering.