Bad Normals shows how you can build a lighting effect with Nodes in Blender.
This new tutorial from Bad Normals shows how to make a nice-looking lighting bolt asset entirely created from Geometry Nodes. The tutorial shows how to build out the realistic lighting effect, starting with a cube and adding more nodes as you work.
“I watched some Houdini lightning tutorials and tinkered on my own to create it with geometry nodes.” Bad Normals says about the process of the tutorial. It’s pretty cool that you can tap into Houdini resources and transpose them to things like Blender geo nodes and Maya Bifrost.
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