Building Lego With Blender Geometry Nodes

Sanctus shows how you can animate Lego building something with Blender geometry nodes.

Santiago Pereira (Sanctus) has a new two-part tutorial showing how to use Blender Geometry Nodes to animate Lego, creating something in 3D. 

The system will build up a shape using Lego pieces based on any source object. The build even takes on the color of your source object. Part two covers the animation setup for the Lego system. It’s worthwhile to note that you can help support Sanctus through his Patreon here.