Josh Gambrell shows why you should triangulate game assets in your workflow.
Ever wonder why game models always seem to have triangles? Internally all 3D applications triangulate models to draw faces and translate all your quads into triangles before rendering. Why then do you even need to triangulate game assets?
Check out this brief explanation by Josh Gambrell that clearly shows the benefits of triangulating in Blender.
About Josh Gambrell.
Josh is a 3D hard-surface artist, educator, and YouTuber who has been using the Blender 3D software for nearly a decade.
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