Dikko covers creating a tasty velvet material in Blender, procedurally.
A new tutorial from Richard Shilling (Dikko!) has a dive into procedural shading in Blender, offering some insights into creating a velvet material.
Designed as an introduction to procedural shading, Shilling dives into creating a velvet shader with no textures required. The system uses Blenders shader node editor. This material is excellent for look dev projects, arc vis, and much more.
About Richard Shilling.
Richard “Dikko!” Shilling is an independent artist and 3D generalist based in Melbourne, Australia. www.dikko.art.
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