Jose Alves da Silva shows how to get started with geo nodes by making an inflate modifier.
There is no better way to learn about something than to dive right in and build something practical. This new Blender geo nodes tutorial from Jose Alves da Silva offers a beginner’s level look into getting started with Blenders Geometry Nodes.
The tutorial covers making a simple inflate modifier (something called a push deformer everywhere else) and works with many new nodes available in Blender 3.
Da Silva explains the theory and math behind the operation, as the logic demonstrated here is repeatable to create a lot of other Geometry Nodes scripts.