Polyfjord shows how to model and rig robotic arms of the Doc Ock variety.
A new tutorial from Polyfjord shows an easy way to create, rig, and animate robotic arms in Blender using simple IK and Armatures. The tutorial covers a way to repeat geometry and segment the bones into equal parts before rigging.
It’s worthwhile to note that the last tutorial from Polyfjord showed how to model, rig, and animate a super-simple walking character in 15 minutes. The system uses curves as a motion path for all the legs, constraints, and armature. “Then we’ll tie it all together with random movement, giving it life and personality!”