Jason Hill shows how you can create realistic hair in Unreal Engine 5.
Have you ever wondered how to get the best-looking hair in Unreal Engine 5? This new tutorial from Jason Hill shows how you can export a Maya xGen groom (or any other DCC groom) as Alembic. Jason then shows how to import that into Unreal Engine 5 create a custom master material to use as an instance.
This is the second real-time hair tutorial from Hill. The last showed how you could render an xGen groom with Marmoset Toolbag.
You can find a complete process of the techniques shown here on J Hill’s Patreon.
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