On Mars 3D covers the fundamentals of an Arnold PBR workflow in Maya.
This new tutorial from 3D Art Lead Aunmar Mohammed (On Mars 3D) covers the basics for working with PBR in Maya using Arnold. PBR, or Physical Based Rendering workflow, encapsulates shaders, render settings, and lighting setups to get the best look.
Aunmar’s example uses a Datsun 240z model to cover rendering concepts.