Small Robot Studio shows the process for creating a custom MetaHuman face using 3D scanning.
This new and extended tutorial from Small Robot Studio shows how to create a custom face for Unreal Metahumans using photogrammetry techniques.
The tutorial includes Maya export, using Zephyr to process images into a 3D model, Zbrush to clean up the forms, and how to apply the geometry back to an existing metahumans rig.
Unreal Metahumans Creator made quite a splash when the announcement came down. Metahumans let anyone create a bespoke photorealistic digital human. A digital human that is rigged and complete with hair and clothing.