Owen Fern shows how to make clean splines from dirty blocking using animation spaces in Maya.
Space-switching is a vital part of a lot of workflows in 3D. When speaking of animation, it can also help you get the right kind of stuff inside the graph editor – the sort of stuff that makes sense and is, therefore, easier to animate.
This new tutorial from Character Animator Owen Fern shows how you can use animation spaces to go from dirty, stepped blocking to nice and clean splines in the graph editor – with a few AnimBot tips thrown in too.
About Owen Fern.
Own Fern is a Character Animator for Features at DNEG and formerly Red Star 3D, Steamroller, Blue Zoo, Jellyfish, and Proof Inc.
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