Pierrick Picaut shows how to create terrain blending using a heightmap and a believable wet map.
This new tutorial from 3D animator Pierrick Picaut shows how to make (and blend) terrain using a heightmap in Blender. The tutorial also covers creating a believable wet map in Blender, which is under EEVEE viewport renderer.
About Pierrick Picaut.
Pierrick Picaut is a Blender Foundation Certified trainer and CG Director at Atypique Studio, a french Indie game studio. Picaut is creating deep-dive tutorials that cover industry-standard workflows in Blender. If you haven’t already, you can check out more of his tutorials here.