Antony Ward shows how to create a base mesh head in Maya, focusing on proper topology.
Antony Ward (antCGi) posts a lot of rigging tutorials that cover the fundamentals for rigging and modeling characters with Autodesk Maya. This new series looks into creating a base mesh character, and the latest in that installment shows how to make a base mesh head.
The tutorial covers creating all the facial features focusing on proper topology for animation and rigging.