How to Create a Base Mesh Head and Face Details

Antony Ward shows how to create a base mesh head in Maya, focusing on proper topology.

Antony Ward (antCGi) posts a lot of rigging tutorials that cover the fundamentals for rigging and modeling characters with Autodesk Maya. This new series looks into creating a base mesh character, and the latest in that installment shows how to make a base mesh head.

The tutorial covers creating all the facial features focusing on proper topology for animation and rigging.

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