Antony Ward’s Maya Rigging Fundamentals is a great way to learn how to rig characters.
For a little while now, Antony Ward (AntCGI) is posting hour-long rigging tutorials that cover the fundamentals for rigging characters with Autodesk Maya. If you want an easy way to get started with rigging, then don’t miss this tutorial series.
The series starts with the fundamentals of joints, constraints, controls, driven keys, IK and FK, rigging hands, feet, and more. All the basics are here! “I am starting with the basics, but over time I will be moving on to more advanced areas of rigging, Ward mentions.