Digital Creator School shows how to use a stylized character with MetaHuman in Unreal.
This new tutorial from Lucas Ridley of Digital Creator School dives back into a Maya and Unreal Engine 5 MetaHuman workflow. The recent offering shows how to make a more stylized character with Mesh to MetaHuman and then back to Maya for Animation.
Unreal Metahumans Creator made quite a splash when the announcement came down. Metahumans let anyone create a bespoke photorealistic digital human. A digital human that is rigged and complete with hair and clothing.
A previous tutorial from Ridley shows one possible workflow for bringing Metahumans into Autodesk Maya and round-tripping the effort back to Unreal Engine.