SilverwingVFX covers working with the Octane Ray Switch and practical uses when rendering in Cinema 4D.
SilverwingfVFX (Raphael Rau) is back with a short tutorial that covers the Octane Ray Switch Node and some of its practical uses in rendering.
A Ray Switch is an excellent way to use one thing but show another in rendering. One widespread use for a ray switch is to place a high-resolution HDR for a sky dome but render another simpler one for the background in the image.
In Octane, ray switching is something you can use in multiple places for different effects. For example, you can use a single shader to surface various objects with numerous textures.