3D Splanchnic shows how to make a dynamically driven Fishing Net in Maya using nCloth and other techniques.
This multi-part dive by 3D Splanchnic shows a couple of methods for creating a dynamically driven Fishin Net in Maya, one by using nCloth, rendered curves, and MASH.
Arnold offers a couple of tools for rendering and managing the rendering of Curves. Understanding this, you can create a nCloth simulation and generate curves from the initial sim.