How to Create a Sketch Style With Arnold Toon Shader

Lee Griggs shows how to create a sketch style using the Arnold Toon shader in Maya.

Arnold’s Toon Shader lets you create non-photo-real renders using the outline and cel-shaded style. Here, Autodesk’s Arnold Rendering Specialist Lee Griggs shows how to get a sketch style using the Toon Shader and covers some tricks for rendering the edges in all the right places.

In a previous tutorial, Griggs showed how to work with the tone-mapped sections of the shader to drive the pencil sketch look. The tutorial demonstrates how to use the toon shader with the rampRGB shader to create a rough pencil sketch style in Arnold.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.