How to Create a Sketch Style With Arnold Toon Shader

Lee Griggs shows how to create a sketch style using the Arnold Toon shader in Maya.

Arnold’s Toon Shader lets you create non-photo-real renders using the outline and cel-shaded style. Here, Autodesk’s Arnold Rendering Specialist Lee Griggs shows how to get a sketch style using the Toon Shader and covers some tricks for rendering the edges in all the right places.

In a previous tutorial, Griggs showed how to work with the tone-mapped sections of the shader to drive the pencil sketch look. The tutorial demonstrates how to use the toon shader with the rampRGB shader to create a rough pencil sketch style in Arnold.