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Cinema 4DCinema 4D tutorialUnreal Engine

How to Package and Play Animations Using Blueprint and Triggers

By June 20, 2023No Comments

Cart & Horse shows how to package animations in Blueprint and trigger them with one keyframe.

This new tutorial from Cart & Horse shows how to make animations and package them into a more complex string of animations and then trigger them using a single keyframe in the Unreal Sequencer.

The tutorial focuses on creating animated assets in an Unreal Engine Blueprint. You can liken the technique to using instances in C4D; the Blueprint contains everything into a single element but also allows you to create controls and programmable behavior to modify the “instance.”

For more Unreal goodness, check out a previous tutorial from Cart & Horse that shows how to create spline animation with Unreal Engine here.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.