Cart & Horse shows how to package animations in Blueprint and trigger them with one keyframe.
This new tutorial from Cart & Horse shows how to make animations and package them into a more complex string of animations and then trigger them using a single keyframe in the Unreal Sequencer.
The tutorial focuses on creating animated assets in an Unreal Engine Blueprint. You can liken the technique to using instances in C4D; the Blueprint contains everything into a single element but also allows you to create controls and programmable behavior to modify the “instance.”
For more Unreal goodness, check out a previous tutorial from Cart & Horse that shows how to create spline animation with Unreal Engine here.