3D Splanchnic shows how to use nCloth simulations to create more complex blend shapes for animation.
This new tutorial by 3D Splanchnic shows how to employ Mya’s nCloth to create a simulation that you can use for creating Blend Shapes. nCloth in Maya is super-useful for many tasks, not just simulations.
The tutorial shows how to turn a complex shape into a sphere through simulation and then animate that process using a Blend Shape target.
Also, check out this tutorial that shows how to use Maya Blend Shapes, the Shrink Wrap Deformer, and make some clever timing keys to create the division of the cell.