Athanasios Pozantzis shows how to create sloshing or an animated water line without using fluid simulations in C4D.
If you’ve ever needed to animate liquid in a glass or other container, you probably know that fluid dynamics is not a reliable answer. Athanasios “Noseman” Pozantzis (@nosemangr) shows how to create this animated water line effect using a joint hierarchy with Dynamics and a Spring Constraint.
We’ve seen similar techniques for other DCCs such as Blender and Maya; for example, this tutorial by 3D Rigging and Character TD Alex Mann involves using the shear attribute for the object’s transform node and deformers in Maya.