Learn how to use the Arnold distance shader to make ripples appear around an object.
This latest tutorial from the Arnold Render team shows how to place ripples around an object using a bump map and the new Distance Shader in Arnold.
The latest release of Arnold Render has a new distance shader that uses sampling to estimate the distance from the shading point to the nearest surface. It’s useful for a lot of stuff.
The tutorial uses the distance shader with the cell_noise and bump 2d shader to create sand and water ripples around an object.
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