Cart & Horse shows how to break up repeating textures by using Noise in Unreal Engine.
A balance exists between texture resolution and large objects in real-time engines. It’s not feasible to have pixel-dense textures for large spaces; smaller ones will have a tile repetition. However, You can get around this by breaking up texture repetition with noise in Unreal Engine and the material editor.
This new tutorial from Cart and Horse’s Dan Maurer shows how to use the noise inside Unreal Engine’s material editor to blend two different sets of textures to break up unwanted texture tiling.
The tutorial covers blending two similar Megascans texture sets and masks two roughness-channel textures for a custom material effect.