Cart & Horse covers best practices to clean up assets and static meshes in C4D for use in Unreal Engine.
Check out this new tutorial from Cart and Horse that shows how to prepare a static mesh in Cineman 4D and import that into Epic’s Unreal Engine. The tutorial shows some best practices for working with assets and how to get them ready for the next phase of the workflow.
The video also covers some common issues that may arise and shows a few techniques for importing FBX files into Unreal Engine.
A previous tutorial from Cart & Horse covered a workflow for moving C4D elements over to Unreal using Cineware. Visit that tutorial here.