Alexandre Albisser shows how to use Geometry Nodes in Blender to split objects along UV Islands procedurally.
Check out this new tutorial where Freelance 3D Artist Alexandre Albisser shows how to create a procedural system in Blender Geometry Nodes that can split objects by the UV Islands.
The tutorial walks you through creating the Geometry Nodes-based system that you may find super-handy in many ways.
Alexandre often posts about procedural systems, like creating mud that can stick to a tire. Check out this previous tutorial that shows how to make it so you can have dynamically sticky objects in the scene.