How to Get Distressed Model Edges in Blender

Simon Ubsdell covers creating distressed edges in Blender using a shader-node setup, plus some tips.

Adding some wear and tear is a popular way to make 3D objects seem more realistic. You don’t necessarily need to treat every edge while modeling; you can get away with a lot by working up a shader network.

Here, TOKYO Creative Director Simon Ubsdell shows how to get more believable models and distressed model edges in Blender.

You can download the assets used in the tutorial here.