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Using a Maya Normal Shader for Rendering Refraction Pass

By October 6, 2011No Comments

Luis Montemayor continues his series on Maya Render Layers with a look at creating a normal shader in Maya from scratch and using it to render out a pass that can be used to simulate refractions in Compositing, in this case, NUKE.

Luis Montemayor notes: “In this tutorial I’m going to show you haw to create a Normal shader from scratch inside Maya and how to use it in Nuke to simulate refraction.”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.