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Retopologizing a High Polygon Mesh in Blender

By October 17, 2011No Comments

The CGI Trainer with a look at using Blender to retopologize a high polygon mesh and turn it into a usable low polygon object ready for rigging and animation.

The CGI Trainer notes on his tutorial: “this is a complete tutorial on how we can efficiently re-topologize a high-poly,sculpted mesh of a creature (the Komodo Dragon) and turn this into a usable low-poly mesh,ready for animation or use in games,using Blender’s Retopo tools.

You will learn :
-How to efficiently prepare the high poly mesh
-How to set up additional modifiers (such as Shrinkwarp modifirer) and features that will help you making the re-topologizing procedure a whole lot easier.

Trance music theme : “Trance Dream” , courtesy of Stefano Mocini
jamendo.com/?en/?album/?82239

WARNING! ERRATA : At 11:18 you’ll see a “call out” with a circle and ana arrow pointing at a “5-pole”.Due to a mistake,probably while converting the video,though, this “call out” is misplaced somewhat…so,please,search for the “5 pole” a little bit on the left? (just in the middle between the neck and the eye.Thank you and sorry for the inconvenience,Peter Drakulic”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.