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Mudbox MasterClass Texturing of the Uncharted 3 Cipher Disk

By December 21, 2011No Comments

From the Autodesk University MasterClass, Naughty Dog’s Christophe Desse walks through using a Mudbox texturing pipeline for creating one of the Uncharted 3 game and cinematic assets creating a quick render in both mental ray for Maya and V-ray.

From the CGMeetUp Description: In this mudbox Master Class video , Christophe Desse will take us through the texturing process of an uncharted 3 game and cinematic asset . To put the emphasis incredible usefulness of mudbox in a texturing pipeline , the game asset is textured in real time , with no fast forwarding in the recording process .After the texturing process is done , Christophe will also display , how to do a quick render setup in mental ray for maya and in vray for maya .

MasterClass – Texturing of the Uncharted 3 Cipher Disk by Christophe Desse, Technical Artist at Naughty Dog

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.