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Creating a Torpedo Bubble Trial in Maya using Fluids

By February 18, 2012No Comments

Duncan Brinsmead with a post on creating an underwater bubble trail similar to something that might be created from a submarine or torpedo using Maya’s Fluid Dynamics. The bubble trail itself is a single fluid node in Maya which is rendered as a shadow volume and a surface mesh as well. Duncan Brinsmead Also provides the Maya file for download, dissection, and tryout, so check out the post on Creating a Torpedo Bubble Trial in Maya using Fluids here.

Duncan Brinsmead writes: This animation was created using Maya Fluids. The torpedo bubble trail is a single fluid node which is rendered both as a shadowed volume and a surface mesh. The mesh is transparent with specular highlights to simulate large bubbles, while the volume simulates fine bubbles.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.