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Workflow & Breakdown for Using V-Ray Fur in Maya

By July 5, 2012No Comments

John Chen Passed me a note mentioning that he broke-down the workflow and the process that he encountered and used in creating his image “The Rat” using V-Ray and V-Ray Fur. Check out the post for the Workflow and Breakdown of using V-Ray Fur and the V-Ray Fur Material here.

Vrayfur looks great, light on system resource and can be used for a lot of things. The downside it is not a dynamic system, but for those tight deadlines where the client just needs fur, this is the way to go.

Not being able to find anything online regarding V-Ray fur John created a post as well as providing a PDF version of the breakdown on his site, where he takes a look at the main concepts for using V-Ray Fur and the V-Ray Fur Material and a look at the workflow involved for using V-Ray Fur. John also talks a bit about how he was able to customize and style the fur using maps and provides some tips for painting maps that are to be used for the V-Ray fur, as well as some points on rigging and rendering his image.

V-Ray Fur is a very simple procedural fur plugin for the V-Ray Renderer being a similar process to other Fur rendering methods where the fur is generated during render time and is not actually present in the scene other than some guides for visual reference.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.