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Attracting Particles by Neighboring Particles Using P Pass AB Node in Cinema 4D Xpresso

By September 17, 2012March 31st, 2015No Comments

Philipp Pavlov demonstrates a method for creating particles that attract neighboring particles by way of the Xpresso P Pass AB Node. Philipp notes that a PRepulse&Bounce node will also create a similar effect, however, it will inevitably have less control than the setup he shows off here.

Not so quick tips with some basic theory and simple xpresso using P Pass AB node

By creating particles in Xpresso in the volume of a cube, and by using a P Pass AB node to connect two particles local coordinate system creating a situation where you are able to find the simple sum of two vectors which will act as a simple distance calculation for the particles.

There is a bit of algebraic math involved here which may seem pretty nerdy, but Philipp does a great job of explaining exactly what is going on on by simple diagram examples. In fact there are times when the screen looks similar to a cluttered math class chalkboard, but not to worry as Philipp eventually gets back to showing how to set up the needed Xpresso connections in Cinema.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.