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Measure Rig Performance in Maya by Evaluating Node Performance

By July 1, 2013No Comments

Maya has some builtin tools for evaluating performance, such as the dgtimer which can measure dependency graph node performance by managing timers on a per-node basis, but it was only after much deliberation that Jørn-Harald Paulsen developed a tool that will help riggers evaluate the performance of their rigs, wrapping dgtimer into jh_measurePerformance into a script.

The script measures the speed by playing off the scene and evaluating each DG node’s performance

If you are suspecting that a rig is running a little slow, or want to test for improvements, the jh_measurePerformance script will show you which nodes have the hardest impact on performance.

As the script creates a measure by playing the scene and analyzing every DG Node’s effectuation, you need to animate each component that you want to include in the evaluation over a given lifespan. This also means that the more frames that you offer the calculation, the more accurate the returned results will be.

To find out more about jh_measurePerformance to measure your rigging performance in Maya, check Jørn-Harald Paulsen’s post here.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.