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as_SmoothNearest Script Boasts An Advanced & Magical HyperSkinning System in Maya

By April 24, 2015One Comment

Creature TD and Tools Developer Subbu Addanki releases his “Magic HyperSkinning System” script for Maya. His as_SmoothNearest script is intended to reduce the amount of human effort needed to skin characters for animation in Maya.

[pullquote]You don’t have to sweat bullets about Skinning anymore.[/pullquote]

Subbu notes that dividing regions according to joint is a critical part of any auto-skinning system, and Hyper Skinning can divide those regions easily.

The as_SmoothNearest script can skin anything from simple props, to toddlers up to even, Beasts. It features volume preservation for shoulders, hips and elbows, and works on individual skinned joints.

  • Volume Preservation At Shoulders & Hips
  • Reduces Most Of The Skinning Time
  • Works On All Rigs (Biped, Bird, Quadruped etc.)
  • Works On All Selected Vertices
  • Resume Default Skinning On Selected Vertices At Any Time
  • Creates HyperSkin From Scratch (Won’t depend on default Skin)
  • Hyper Smooth – Automated Smooth Process
  • Auto Creation of ‘Geo Centric Meshes’ and their usage.
  • Tight integration with Auto Rigs (as_EasyBird, as_EasyRig, as_EasyQuad etc.)

https://youtu.be/OlcWq-Kacco
Check out as_SmoothNearest (Advance Feature Of Hyper Skinning System) for more information and download.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.

One Comment

  • Sven says:

    This a little bit misleading, only “as_SmoothNearest” (which is not a skinning system) is available. The hyperskinning is not.
    So this is more of a feature prerelease of a future comercial product. Anyway this looks really promising !!