Creature TD and Tools Developer Subbu Addanki releases his “Magic HyperSkinning System” script for Maya. His as_SmoothNearest script is intended to reduce the amount of human effort needed to skin characters for animation in Maya.
[pullquote]You don’t have to sweat bullets about Skinning anymore.[/pullquote]Subbu notes that dividing regions according to joint is a critical part of any auto-skinning system, and Hyper Skinning can divide those regions easily.
The as_SmoothNearest script can skin anything from simple props, to toddlers up to even, Beasts. It features volume preservation for shoulders, hips and elbows, and works on individual skinned joints.
- Volume Preservation At Shoulders & Hips
- Reduces Most Of The Skinning Time
- Works On All Rigs (Biped, Bird, Quadruped etc.)
- Works On All Selected Vertices
- Resume Default Skinning On Selected Vertices At Any Time
- Creates HyperSkin From Scratch (Won’t depend on default Skin)
- Hyper Smooth – Automated Smooth Process
- Auto Creation of ‘Geo Centric Meshes’ and their usage.
- Tight integration with Auto Rigs (as_EasyBird, as_EasyRig, as_EasyQuad etc.)
https://youtu.be/OlcWq-Kacco
Check out as_SmoothNearest (Advance Feature Of Hyper Skinning System) for more information and download.
This a little bit misleading, only “as_SmoothNearest” (which is not a skinning system) is available. The hyperskinning is not.
So this is more of a feature prerelease of a future comercial product. Anyway this looks really promising !!