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Best Practices for Quads, Triangles, and N-Gons in C4D

By May 9, 2018No Comments

Mario Brajdich Discusses Best Practices for Using Quads, Triangles, and N-Gons When Modeling in Cinema 4d.

What’s the big deal behind modeling with triangles anyway? When should I use a Quad? Can I have an n-gon here? These are all great questions for first-time modelers to ask when learning the craft. Even some intermediate modelers are not sure when a triangle is ok to use. I mean, after all, everything is a triangle when a model renders anyway, isn’t it? Everything will is quads once it’s subdivided, right?

Basically yes, but there is a bit more to it than that. Helping to impart some answers is Elementza’s Mario Brajdich who demonstrates the constructive differences between quads, tris, and the objects that have more than 4-sides, the dreaded n-gons.

Mario has a course called the HARD SURFACE 3D MODELING WORKSHOP that helps get new C4D users started with complex modeling.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.