Skip to main content
houdiniHoudini Rendering TutorialHoudini tutorialtutorials

A Metalness-Roughness Approach to Shader Building in Houdini

By January 4, 2019No Comments

Rohan Dalvi Covers the Advantages of Using a Metalness-Roughness Approach to shader building Over Specular Glossiness.

I guess you can break down shading and rendering workflows into two basic camps. One is the specular and glossiness camp, with the other being the metalness-roughness approach. Both have their positive attributes, and one might even be considered more modern than the other. There are some reasons why you would want to use metalness-roughness over specular-gloss methods.

Houdini artist and trainer Rohan Davli offers a look into general shader building in SideFX Houdini, with a dive into how the metalness-roughness approach to shader building works. Rohan also discusses its advantages over the specular-gloss approach.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.