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How to Create Non-photorealistic materials in C4D Node Editor

By June 15, 2019No Comments

Jonas Pilz shows how to create Non-photorealistic looks using the node editor with some neat and simple tricks.

In the world of 3D, I suppose you can break down output into just two categories: photocell and non-photorealistic. Speaking to the second category, Maxon’s Cinema 4D has a few tools that allow you to create toon shaded surfaces and a lot more. But there are a couple of other ways to create these types of looks, especially if you have the latest version of C4D that has the node-based material system.

Have a look at this quick tip tutorial from Maxon’s Jonaz Pilz that shows how you can create non-photorealistic materials within the node-based material system in R20. The trick uses the Light node and remap it with a colorizer to get some exciting looks quickly. “Of course, you can also drive many other parameters using this technique, e.g., the size of circles,” Pilz mentions.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.