Zwell shares his getComponentShader script for Maya which allows you to get Shading Group from a selected polygon and to assign it to other polygons without using Hypershade… kinda handy right there. Download the getComponentSahder here.
“USAGE:
- Make sure the PYTHONPATH environment variable is set properly in the maya.env file or the script may not run properly.
- Add this code to Shelf: python(“import getComponentShader; getComponentShader.getComponentShader()”);3. To get Shading Group: Select polygon and press on button
- To set Shading Group: Select polygons and CTRL + press on button”