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Use the Layered Method for Easy Run Cycle Animation

By July 22, 2020No Comments

Pierrick Picaut shows a layered method for creating run cycle animations.

A new tutorial from Pierrick Picaut shows a method for getting polished animation quickly. He calls it the layered approach. While it sounds like a layering animation feature of the software, it’s more of a philosophy. 

Layered Method for Animation.

Picaut shows how he animated a run cycle using the layered method on animation. The process dictates animating one component of the character at a time and then moving on to the next. The benefit of layering animation is that it allows you to get a beautiful result very quickly. It works well for any short looping animation, like creating a walk, idle or run cycle.

About Pierrick Picaut.

Pierrick Picaut is a Blender Foundation Certified trainer and CG Director at Atypique Studio, a french Indie game studio. Picaut is creating deep-dive tutorials that cover industry-standard workflows in Blender. If you haven’t already, you can check out more of his tutorials here.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.