A Beginner’s Guide to Modeling a Cartoon Character in Maya

David Mattock covers the whole process of creating cartoon characters in Maya.

A new free tutorial series from David Mattock covers the entire process of creating a cartoon character in Autodesk Maya. The series, aimed at beginners and intermediates, runs the gamut from beginning to end, right from setting up image planes of references to UV mapping and texturing.

Mattock posts quite a bit of animation-related stuff. His last series dove into rigging using the auto-rigging tool Advanced Skeleton.