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How to Create a Base Mesh Head and Face Details

By July 15, 2022No Comments

Antony Ward shows how to create a base mesh head in Maya, focusing on proper topology.

Antony Ward (antCGi) posts a lot of rigging tutorials that cover the fundamentals for rigging and modeling characters with Autodesk Maya. This new series looks into creating a base mesh character, and the latest in that installment shows how to make a base mesh head.

The tutorial covers creating all the facial features focusing on proper topology for animation and rigging.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.