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Creating a Falloff Gizmo for Vertex Maps in Cinema 4D

By July 19, 2011No Comments

Another Quick tip for Cinema 4D from Yader who asks “Wouldn’t it be nice to have Falloff Gizmo/Object which drives a vertex map?” This can be done with the Mograph Xpresso node called Falloff.

The concept here is to iterate through the points of a given polygon object, use the resulting array of point positions as sample position on our falloff node and feed the falloff value into a weightmap node which has an iterator connected to. The resulting vertex map can be used for example on deformers which doesn’t have a falloff option or to use it in the displacement channel of a material.

“Wouldn’t it be nice to have Falloff Gizmo/Object which drives a vertex map? As the usage of such Falloff Gizmo’s is a standard concept in c4d and used on many of the deformers, I thought about how I can get it to influence a given vertex map. There’s a mograph xpresso node called Falloff which can help you exactly with that.”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.