Kevin Rig for Maya Offers Flexible Controls in a Likable Character

Our friends at CGterminal have released a custom rig for Autodesk Maya, in the Kevin Rig V1.0. The Rig offers flexibility with quite a few advanced features.

Kevin Rig has stretchy limbs with volume deformation, no flip IK FK spine as well as pole vectors setups and has a bendy limb “auto bend” feature. The rig also includes joint based facial controls, fleshy eyes and more.

Check out the Kevin Rig for Maya here, and CGterminal for more information.