Alex Cheparev Shares a Simple Way to Model Feet Using a Box-Modeling Technique
It all starts with a box. Known as the box modeling technique, starting from a six-sided primitive can be a great way to block in your model quickly, then adding details as you go. It’s probably one of the first modeling techniques that we are all exposed to when learning how to model. Box modeling becomes less efficient a solution as you grow, but it still has its value in certain situations. Like as a solution to model feet and hands.
Box modeling has a lot to offer in character modeling. Watch modeler-extraordinaire Alex Cheparev as he takes us through his simple techniques for how to model feet. It’s just plain box modeling and the most basic polygon tools in Maya to get the job done. It doesn’t have to be any more difficult than that!