Ingo Clemens, the BraveRabbit posts a look into his QTown city generation script for Maya with a time-lapse of the new soon to be released QTown 2.0 for Maya in action. QTown is a non-commercial city generation script for Maya that creates procedural buildings and version 2.0 adds the functionality of automatically adding procedural textures to the created buildings.

BraveRabbit notes that: “All buildings are procedurally setup and mapped with only a couple of small tileable image maps. All buildings are unique.The resulting city in this clip is not modified in any way but only rendered with a sun & sky system with a little bit of compositing to refine the look. The only manual step is adjusting the generated district geometry to achieve some uneven surface to build the city on. For this a plane is setup as a wrap deformer for the automatically generated geometry to be able to sculpt the landscape. The resulting deformed districts are then used to generated the buildings.”