mike batchelor shows a peek at the soon to be released X-Particles for Cinema 4D, which contains its own control system that doesn’t use Xpresso but uses a network of questions, controllers, and action objects which are used in the object manager in the same way as other objects.

X-Particles is a new particle system for Maxon’s Cinema 4D. This system:

  • is more powerful than C4D’s basic particle emitter in terms of options and control
  • contains its own inbuilt control system that does not use Xpresso but utilises a system of question, controller, and action objects which are used in the object manager in the same way as other objects
  • contains an inbuilt sprite generator
  • is compatible with the standard C4D particle modifiers and (when generating sprites or other geometry) with the C4D object deformers and Mograph effectors
  • contains inbuilt functions such as flocking, target following, and particle tracing
  • is compatible with C4D’s dynamics system in C4D R12 and above

1 comment

Comments are closed.