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Using X-Particles for Dynamic Simulations & Destruction

By December 18, 2015No Comments

A while ago, Florian Thamer posted a great tutorial on how to create a dynamic destructions scene using X-Particles for the heavy lifting and Turbulence FD for the smoke and dust effects.

[pullquote]using the recently published X-Particles 3.5 to improve dynamics simulations with dust/debris even more.[/pullquote]

If you recall, the last tutorial, Florian noted that it wasn’t possible for X-Particles to access Cinema 4D’s position data from the dynamics system. Florian is now revisiting the destruction scene once again, this time using the latest release of X-Particles.

X-Particles 3.5 not only has a lot of features and impairments to the popular particle effects plugin for C4D, but also fixed some things that were not working when Florian did his dynamic simulation last.

X-Particles 3.5 improves upon the dynamics simulations with dust and debris and even more. Florian covers using X-Particle’s Question and Answer system, that can give you more control over the spawning of debris for the simulation.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.