X-Particle has quickly become the go-to tool for particle work in Cinema 4D, for a multitude of uses. Here, Uwe Schweer-Lambers (Equiloud) shows how create growing dendrites, or neuron cels using X-Particles skinning modifiers and microscopic-like shaders.
Insydium has offered an open beta for X-Particles 3. The latest release of the tool showed off a new FLIP (fluid impact) Solver, adding to the enormous list of great features in the plugin.
X-Particles 3 features a new Elektrix object for lightning or electrical effects, a new Branching modifier for branched structures, and a host of other modifiers allowing you to achieve other effects easily. For the complete rundown of what is in store for the March 16, 2015 release for X-Particles 3, visit the X-Particles Open Beta page.