Growing Neurons / Dendrites Using X-Particles in Cinema 4D

X-Particle has quickly become the go-to tool for particle work in Cinema 4D, for a multitude of uses. Here, Uwe Schweer-Lambers (Equiloud) shows how create growing dendrites, or neuron cels using X-Particles skinning modifiers and microscopic-like shaders.

Insydium has offered an open beta for X-Particles 3. The latest release of the tool showed off a new FLIP (fluid impact) Solver, adding to the enormous list of great features in the plugin.

X-Particles 3 features a new Elektrix object for lightning or electrical effects, a new Branching modifier for branched structures, and a host of other modifiers allowing you to achieve other effects easily. For the complete rundown of what is in store for the March 16, 2015 release for X-Particles 3, visit the X-Particles Open Beta page.

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