Jeremy Parrish adds another alternaitive look at creating an IK/FK Blend Switch by using Blend Color Nodes to take the place of Constraints in Autodesk Maya. Check out Jeremy Parrish’s site for more Maya rigging tips and tricks.
Jeremy Parrish adds another alternaitive look at creating an IK/FK Blend Switch by using Blend Color Nodes to take the place of Constraints in Autodesk Maya. Check out Jeremy Parrish’s site for more Maya rigging tips and tricks.